Jun 24, 2010, 02:01 PM // 14:01
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#21
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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I would say map while you vanquish but you havent finished tyria because you "don't like the story". Why map if you are not going to get vanquisher or guardian?
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Jun 24, 2010, 02:47 PM // 14:47
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#22
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Op has a point though, if kryta is considered end-game content. Having HM or lv20 henchmen would make sense. The only areas where H/H are hindered are actual elite areas, I don't think kryta fits as such.
Btw OP, you said you wiped doing non WiK content. Doesn't that mean you wiped against non-WM mobs? If that's so, your problem may be deeper.
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Jun 24, 2010, 02:53 PM // 14:53
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#23
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Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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Quote:
Originally Posted by Bassplayer15
I'm confused on how this is Anets fault, you did the WiK quests knowing that things were going to be changed. If you wanted to have easy lvl 16s to fight, well then you shouldn't have done the quests for WiK.
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Not really, i didnt pay much attention to it.
I did the EotN WiK thingy cos i was there anyway, trying to do as much as possible EotN stuff.
The Shining Blade Camp dialogues i did cos i was there anyway when cartho'ing Talmark.
I am not interested in Vanquishing, in HM, I am prolly never gonna be interested in HM.
Now i wanted to catch up on cartho'ing to where i am story wise in Prophecies, wich is Ember Light Camp.
And then do all that can be done in NM, and then finally do finish Prophecies, in NM.
Now i am trying to get Protector and Cartho title.
btw, i still need to ask an ingame friend if having only finished Prophecies or EotN is already enough for these lvl20 WM to spawn.
If so, then there is even less choice avoiding this WiK stuff, if u wanted to.
@Stop Descending, i only wiped against lvl20 WM in Twin Serpent Lakes, when cartho'ing.
Not having any WiK quests active atm.
I started from Riverside outpost.
I can try again from ToA with 4 crappy lvl15 Henchman, when i am in the mood to also travel the larger distance to TSL
Last edited by dagrdagaz; Jun 24, 2010 at 03:06 PM // 15:06..
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Jun 24, 2010, 04:01 PM // 16:01
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#24
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Bassplayer15
I'm confused on how this is Anets fault, you did the WiK quests knowing that things were going to be changed. If you wanted to have easy lvl 16s to fight, well then you shouldn't have done the quests for WiK.
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You don't have a choice, once you've finished Prophecies or Eye of the North you will step right into the WiK whenever you leave town - in Kryta.
I haven't done much WiK, just a couple of vanquishes but I am going to give a few tips/thought anyway:
Level 12 henchment fighting level 24 foes are a burden rather then an asset, they're not even usefull as canonfodder, or minion material because they'll eat your healer's energy in no time (even if it's an ER guy).
=> If you are going out in normal mode, leave the henchmen at home.
In hardmode the henchmen gain more levels and their skillbars are much better then in Normal Mode, making them more usefull. Therfore, if you can, go out in Hardmode.
Quote:
Originally Posted by dagrdagaz
I can try again from ToA with 4 crappy lvl15 Henchman, when i am in the mood to also travel the larger distance to TSL
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Finish Prophecies first, do carto in hardmode, a party of 8 is able to handle the WiK stuff - and probably with relative ease.
Last edited by Amy Awien; Jun 24, 2010 at 04:04 PM // 16:04..
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Jun 24, 2010, 05:48 PM // 17:48
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#25
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Furnace Stoker
Join Date: May 2006
Profession: R/
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We need a sticky: "If you're dying in Kryta, click here," to just collect all these threads in one place.
Quote:
Just my luck Twin Serpent Lakes is crawling with these lvl20 White Mantle
Well, i apparently must suck cos i keep party wiping.
[sarcasm]Yeah right.[/sarcasm]
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Yes. Yes, you do. Cut the sarcasm and take some of the advice that you're being given. Everyone has access to the same heroes, everyone is at the same level. The only things different between you and those who are having no trouble with this content are your builds and your skill.
I'm sorry you were looking forward to being able to sleepwalk through content, but...too bad. 4 lvl20s and 2 lvl15s should be more than sufficient to handle mobs of up to 5 lvl20 WM. It is for pretty much everyone here, so what does that say about you?
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Jun 24, 2010, 05:55 PM // 17:55
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#26
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Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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Well, yes i was hoping to sleepwalk through cartho'ing Twin Serpent Lakes, in NM.
Interesting though, 2 changes in strategy seem to work!
Starting from Riverside, taking lvl15 Alesia and Little Thom works better then not taking them. Alesia still dies alot, but its better with them.
And, the 8-10 lvl20 WM mobs i wiped against appear to be 2 mobs of 4-5 together.
So, pulling them apart and fighting them seperately then works.
I also kill the Monk first, that may help to.
Last edited by dagrdagaz; Jun 24, 2010 at 05:59 PM // 17:59..
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Jun 25, 2010, 12:13 AM // 00:13
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#27
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Pre-Searing Cadet
Join Date: Jun 2010
Guild: Homeslice Crew
Profession: W/
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Quote:
Originally Posted by Amy Awien
You don't have a choice, once you've finished Prophecies or Eye of the North you will step right into the WiK whenever you leave town - in Kryta.
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I apologize, i was incorrect.
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Jun 25, 2010, 08:56 AM // 08:56
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#28
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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"Make the game easier so I can get a title with less effort," is all I am getting from your complaint. Please understand that the game is boring for a lt of people after 5 years of playing it and new challenging content is needed. As far as being able to toggle WIK on and off so you have a choice to experience it or not, I'm not in favor of that . That is like suggesting you want to see the armor dude in FOW but don't want to clear FoW missions or fight baddies on the way to the armor guy. If you want something, learn to fight for it and earn it.
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Jun 25, 2010, 09:53 AM // 09:53
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#29
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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If you lose in PvE, urdoinitrong.
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Jun 25, 2010, 10:37 AM // 10:37
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#30
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Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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Quote:
Originally Posted by Terrible Surgeon
"Make the game easier so I can get a title with less effort," is all I am getting from your complaint.
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Then u got it wrong.
I was ranting about Twin Serpent Lakes being more difficult due to WiK.
And in the end i managed, yes, cartho'ing TSL.
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Jun 25, 2010, 06:51 PM // 18:51
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#31
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by dagrdagaz
And, the 8-10 lvl20 WM mobs i wiped against appear to be 2 mobs of 4-5 together.
So, pulling them apart and fighting them seperately then works.
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Gee, really?
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Jun 25, 2010, 09:58 PM // 21:58
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#32
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Krytan Explorer
Join Date: Jan 2008
Location: The wonderful land of gift giving
Guild: [FoW]
Profession: E/Mo
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Quote:
Originally Posted by dagrdagaz
Well, yes i was hoping to sleepwalk through cartho'ing Twin Serpent Lakes, in NM.
Interesting though, 2 changes in strategy seem to work!
Starting from Riverside, taking lvl15 Alesia and Little Thom works better then not taking them. Alesia still dies alot, but its better with them.
And, the 8-10 lvl20 WM mobs i wiped against appear to be 2 mobs of 4-5 together.
So, pulling them apart and fighting them seperately then works.
I also kill the Monk first, that may help to.
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Yes, that's definetely the most annoying thing about the Mantle mobs-they merge a lot, and they often stay into your party's aggro range in the middle of a tough fight-I know I have experienced that a lot. I think the res on most party members makes it worse-but luckily they are res signet of death pact signet, so its easier to kill the party. I have also found that the best order to kill the party in is Monk first, followed by Ritualists, then mesmers, then elementalists, followed by anyone you can. This is because the ritualists are not too bad at healing as well, and mesmers carry a monk res skill. The eles also use AoE skills, which can be a nuisance.
Quote:
Originally Posted by Terrible Surgeon
"Make the game easier so I can get a title with less effort," is all I am getting from your complaint. Please understand that the game is boring for a lt of people after 5 years of playing it and new challenging content is needed. As far as being able to toggle WIK on and off so you have a choice to experience it or not, I'm not in favor of that . That is like suggesting you want to see the armor dude in FOW but don't want to clear FoW missions or fight baddies on the way to the armor guy. If you want something, learn to fight for it and earn it.
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Its not at all like suggesting the FoW armour guy appears as soon as you enter. People chose to do FoW for their own reasons-as soon as people complete prophecies or EOTN, which they may have done before WiK, they are instantly plunged into the WiK altered world, meaning your example is an incorrect comparison. Besides, people got the title before WiK, with an easier explorable area, so are you saying they are rubbish because they couldn't do it in WiK. The OP is not suggesting that at all-the OP is suggesting we revert back to the old explorable areas when we don't want the more challenging WiK ones-its not making the game easier. Making it easier would be changing all the foes in the old explorable area to smaller levels or less armour, which is something you are hinting.
Quote:
Originally Posted by Morphy
If you lose in PvE, urdoinitrong.
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That's just like saying if you do during farming, you fail at farming. You might just have not used the right skill at the right time, forgot to equip a weapon or had a bad spawn, as examples.
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Jun 26, 2010, 12:23 AM // 00:23
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#33
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Forge Runner
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Quote:
Originally Posted by Puebert
I know what you're going through. Yesterday, I did Aurora Glade and was unable to finish it. Yes, that's right the ever dreaded Root Behemoth was in my way. Now, he may not be level 20 like all the white mantle, but he was a bulky level 19. Since I was H/Hing, I had myself (HB monk with Banish), 3 heroes (all HB monks with Banish for damage), Alesia, and Stefan.
Unfortunately, because NM PvE is so hard, Stefan died in the first few mobs and we ended up using all our res sigs on him, so when I reached this behemoth, we had no damage.
But being as good at GW as I am, I knew I'd be able to rise to the occasion! I set up hotkeys for all my heroes' Banish skill slot so I would be able to take a page out of HA and use Banish Spike. After the first spike, I was sure we had him. But then to my horror, at the last second, not one but two Life Pods appeared and healed that bastard right up.
Shortly afterwards, my heroes and I drained all our energy on spamming Infuse Life on each other trying to out-heal the behemoth's Wild Blow and the pods' Holy Wrath. Eventually, I was unable to keep my party alive and we met a gruesome end.
Oh, and /notsigned.
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wat i dont even
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Jun 26, 2010, 01:13 AM // 01:13
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#34
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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OP, I know you already got through the area, but, I took notes anyway.
If you are willing to, post up your profession, build and your hero layout. I guarantee you that is 99% of the problem, and we could help you improve them. I honestly had never gone into TSL since WiK, so I took a trip out just now and found it very manageable. The threats you face can stand up to attacks but with teamwork and a strong enough backline, it's nothing like what you find outside ToA.
These were some of my observations:
Henchmen really suck in this area, so quite a few are not worth taking. I recommend Stefan for one of his party shouts, Claude for a battery (Blood Ritual), or Dunham who is generally ok. If you took Alesia, that's one of your problems, she has a terrible build and won't keep your party alive.
As for heroes, I recommend some caster hate. Bring Gwen and go domination magic, a little something for everyone. I also noticed the casters in the mob can group up, so Vekk could help out, perhaps with earth magic (you could add some wards that way, for your party). Lastly I would rely on a strong healer to round it out. Oh, and don't forget some self-heals on everyone, including you.
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Jun 26, 2010, 10:44 AM // 10:44
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#35
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Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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I took Little Thom and Alesia AND i managed with those 2
Go figure...
I didnt take Stefan cos i read in other WiK threads here, his AI is/was not good. Dunno if Little Thoms AI is better though.
I take Alesia mainly cos she has a reusable res skill, in case my healer hero gets killed.
There may be one positive thing to taking Alesia though, she pretty much is the priority target in your group cos she has lowest health and armour.
Meaning, yer other party members take less damage initially, so they may live longer to do more damage.
The downside is indeed if yer healer hero can keep up or not.
Hmm, my build and my Heroes' builds i used werent the biggest issue.
But if u wanna know. We all also use 1 or 2 Attribute runes.
My Twin Serpent Lake build, i now use this for below-lvl20-foes-areas;
OgRDcjyMT/CjV0N3g4MID4C0CA
For lv20+ foes areas i use 8 Curses, 2 less Energy Storage and use Weaken Armor instead of Lava Arrows
Ogden;
OwAT043A5xS7PsHXkuYFploTAA
Gwen;
OQBDAooDPRgcwFQD4TzAEBUA
Melonni;
OgSkcUp8KymEAmAG3H01FY5l4lmA
Last edited by dagrdagaz; Jun 26, 2010 at 11:14 AM // 11:14..
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Jun 26, 2010, 12:18 PM // 12:18
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#36
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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You finished EOTN, so bring Livia and equip her with one of these:
http://pvx.wikia.com/wiki/Build:N/any_Minion_Bomber
If you have olias and/or master of whispers you should not be having any problems there ever again unless you aggro 3 mobs with muliple monks and bosses or something.
If not you could start by using a WoH monk with powerdrain for some nrg.
Your problems are over.
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